Behind the Design of Tiny Trees: How Math Helped Design a Game By Michael Perce An integral part of designing a game is following user-centric principles and iterating in order to provide the player with the best possible experience. However, some games have difficult components that are expensive in both money and time in order… Continue reading Behind the Design of Tiny Trees
Author: growtinytrees
Where We Came From
This game initially was Michael’s emotion project for the CTIN 488 Game Design Workshop class and was initially designed to make the players feel stressed. The original inspiration were Dungeons and Dragons players stacking dice when they were bored and the palpable tension that the players felt when they got to the last dice on… Continue reading Where We Came From